Fantasy:
The character, Blubby (Kunsthaus Graz) invokes the interest. You are acting as a blue building made of glass panels. This provides you a new view of the world and it’s your task to visit other museums to steal art. (sth. You mustn’t do in your real life).
Curiosity:
During the game there will be unexpected events like:
• The picture you have to steal is not at the original place. Maybe it’s in another museum, restoration (then you have to come back later) or another thief was faster than you. (Then you see on the map where the thief is at the moment. You have to follow him and get back the picture.)
• The artwork is locked in a safe. (You have to find the safe and the correct number by listening to the sounds of the lock when you try to get in. Or you have to find another way.)
• After the burglary, when you want to leave the museum, you realize that you were filmed by the security-cam. You have to find the security room and delete the tape.
• You forgot about the time shift and you are too early at the meeting point. You have to wait some time by walking around in the city.
Challenge:
Your knowledge increases during playing the game. The level of difficulty rises from level to level. The pieces of art are on the one hand harder to find and better guarded, on the other hand less famous. Our game is developed for teens at the age from 14 – 18 years. (The artworks are adapted to the knowledge of the target group. E. g. what the children learn in their history and art lessons.)
Control:
The player decides which picture he wants to steal first. This choice selects the town and the museums where the mission takes place. In the levels you are able to move around without any constraints like in your own home loft. Depending on the currant situation you can decide if you run away or “bubble in” your enemy.
Abonnieren
Kommentare zum Post (Atom)
1 Kommentar:
you are making good progress as shown in the results of your work posted in the blog.
maja & paul
PS: ... dont confuse the concept document to be submitted with the blog i.e. the journal of your development process
Kommentar veröffentlichen